"Whyvillains" are the 1.6 million or so children aged 8 to 12 who spend time in an online virtual world called "Whyville" where they learn about math, science and other subjects in a "multiuser virtual environment".
Some educators believe virtual worlds can have a big effect on education, but proponents are having a difficult time overcoming negative perceptions of computer games. Are virtual worlds the future of the classroom?
Meanwhile, at the beach, crowds of "tweens", 8 to 12-year-olds, will see their popular hangout beset with so-called red tides, as the seashore changes from blue to red with phytoplankton blossoms.
No comments:
Post a Comment