16 June 2006

Online virtual worlds use education to engage kids

"Whyvillains" are the 1.6 million or so children aged 8 to 12 who spend time in an online virtual world called "Whyville" where they learn about math, science and other subjects in a "multiuser virtual environment".

Some educators believe virtual worlds can have a big effect on education, but proponents are having a difficult time overcoming negative perceptions of computer games. Are virtual worlds the future of the classroom?

Meanwhile, at the beach, crowds of "tweens", 8 to 12-year-olds, will see their popular hangout beset with so-called red tides, as the seashore changes from blue to red with phytoplankton blossoms.

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