"Whyvillains" are the 1.6 million or so children aged 8 to 12 who spend time in an online virtual world called "Whyville" where they learn about math, science and other subjects in a "multiuser virtual environment".
Some educators believe virtual worlds can have a big effect on education, but proponents are having a difficult time overcoming negative perceptions of computer games. Are virtual worlds the future of the classroom?
Meanwhile, at the beach, crowds of "tweens", 8 to 12-year-olds, will see their popular hangout beset with so-called red tides, as the seashore changes from blue to red with phytoplankton blossoms.
16 June 2006
Online virtual worlds use education to engage kids
Αναρτήθηκε από grhomeboy στις Friday, June 16, 2006
Ετικέτες Internet, Lifestyle, Technology
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